Killzone 2 Pc Game

everbath
16 min readNov 6, 2021

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Killzone 2 is a First-person Shooter (FPS), Single-player and Multiplayer video game created by Guerrilla Games and published by Sony Computer Entertainment. The game acts as the 2 nd entry in the series of Killzone and offers the similar gameplay to its predecessor. Killzone 2 CGI Trailer (E3 2005) Killzone 2 is a military-themed first-person shooter that offers a futuristic, sci-fi slant as the soldiers of the ISA head to the enemy’s home planet to fight back against the invasion seen in the previous game.

Killzone

The original Killzone logo. Subsequent titles use a similar logo.

Genre(s)First-person shooter
Twin sticks shooterDeveloper(s)Guerrilla Games
Guerrilla CambridgePublisher(s)Sony Interactive EntertainmentPlatform(s)PlayStation 2
PlayStation Portable
PlayStation 3
PlayStation Vita
PlayStation 4First releaseKillzone
November 2, 2004Latest releaseKillzone Shadow Fall
November 15, 2013

Killzone is a series of first-person shooter and twin sticks shootervideo games for Sony Interactive Entertainment’s (SIE) video game consoles. The main series and the PlayStation Portable (PSP) installment were developed by Guerrilla Games, a subsidiary of SIE, and the PlayStation Vita installment was developed by Guerrilla Cambridge. Killzone consists of six games, beginning on the PlayStation 2 in November 2004 with Killzone, and continued on the PlayStation Portable in October 2006 with Killzone: Liberation. Killzone 2 was released for the PlayStation 3 in February 2009, and Killzone 3 was released in February 2011, also for the PlayStation 3. Killzone: Mercenary was released for the PlayStation Vita in September 2013, followed by Killzone Shadow Fall, a launch title for the PlayStation 4, in November 2013.

  • 3Games
  • 3.1Main series
  • 3.2Other games

Plot synopsis[edit]

The series is set in the 24th century, showing the galactic war between the Interplanetary Strategic Alliance (ISA) and the Helghan Empire. The Killzone series follows the continuous war between the ISA and Helghast taking place on both ISA Earth colonies and the planet Helghan, the home planet of the Helghast. The series has featured four main protagonists: Cpt/Col. Jan Templar (Killzone and Killzone: Liberation), Sgt. Tomas ‘Sev’ Sevchenko (Killzone 2 and Killzone 3), mercenary Arran Danner (Killzone: Mercenary), and Shadow Marshal Lucas Kellan (Killzone Shadow Fall). The main antagonist was originally Helghast Autarch Scolar Visari; his death in Killzone 2 brought about the rise of two new antagonists and the hopeful heirs to Visari’s throne in Killzone 3: Jorhan Stahl and Admiral Orlock. After Orlock’s death and the unknown details of Stahl’s death and the destruction of Helghan, now covered in petrusite, the Helghast now live on Vekta with a giant wall dividing them from the Vektans. ‘The Black Hand’, a Helghast paramilitary terrorist group, was formed under Vladko Tyran, who became an antagonist, along with Lady Hera Visari (Scolar Visari’s daughter) who has inherited her father’s throne. By the end of Killzone Shadow Fall, it is revealed that the main antagonist is Stahl, who managed to survive the events of Killzone 3, but is dispatched by Vektan Security Agency director Thomas Sinclair.

Gameplay[edit]

Killzone, Killzone 2, Killzone 3, Killzone: Mercenary, and Killzone Shadow Fall are first-person shooters. Killzone: Liberation is presented as an isometric twin sticks shooter. The games were developed by Guerrilla Games, except for Killzone: Mercenary, which was developed by Guerrilla Games’ sister studio, Guerrilla Cambridge, and published by Sony. Players can carry two different weapons at any given time. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. In Killzone 3, players can carry up to three weapons, with the third weapon spot reserved for heavy weapons (e.g. machine gun, rocket launcher, etc.).

Online competitive multi-player features up to 16 players in Killzone, 32 players in Killzone 2, 24 players in Killzone 3 and Shadow Fall, and up to 8 players in Mercenary. There are various modes of multiplayer. There is an objective based rotation mode, called Warzone (Killzone 2, Killzone 3, and Shadow Fall), where players play all game modes (2 rounds of Assassination, 1 round of Body Count, 1 round of Capture and Hold, 2 rounds of Search and Destroy, and 1 round of Search and Retrieve) one after the other until all modes have been played. Shadow Fall’ game modes in Warzone are slightly different. Operations is a new mode for Killzone 3 which is a cinematic mini-campaign for the multiplayer mode. Killzone 3 features a classic team deathmatch mode called Guerilla Warfare. Shadow Fall also has a team deathmatch, simply titled Team Deathmatch. Killzone and Killzone 3 are the only games in the series to feature offline split-screen co-op for two players, while Killzone is the only game in the series to feature offline split-screen multiplayer in the Botzone mode (Botzone allows players to play against AI bots and is present in each installment). Liberation features an online co-op campaign as well as a multiplayer mode that supports up to 6 players in ad-hoc and up to 8 players on infrastructure. Shadow Fall features an online co-op survival mode for up to 4 players; however, it can only be accessed by purchasing the Season Pass.

Games[edit]

Release timeline2004Killzone20052006Liberation200720082009Killzone 220102011Killzone 320122013MercenaryShadow Fall

Main series[edit]

Killzone[edit]

Killzone was released for the PlayStation 2 in 2004. The game is set in 2357, where the Helghast Empire has recovered from its defeat in the First Extrasolar War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (ISA) colony planet Vekta. Vekta’s orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it difficult for the outnumbered ISA forces. Captain Jan Templar, the main protagonist, and his squad are ordered back to the base for reassignment, and are sent to find the ISA operative Hakha and the key in his possession. Templar meets other characters who assist him such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.

Killzone 2[edit]

Killzone 2 was released for the PlayStation 3 in 2009. Killzone 2 follows the events of Killzone and Killzone: Liberation, and is set on the planet Helghan, the home world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy’s homeworld of Helghan. The ISA goal is to capture the Helghast leader, Scolar Visari and bring the Helghast war machine to a halt. The main protagonists is Sergeant Tomas ‘Sev’ Sevchenko, a battle-hardened veteran of the special forces unit the ‘Legion’ assigned to Alpha team, who go on a mission to take out the Helghast threat. Captain Jan Templar has been promoted to Colonel and is the Fleet Commander of the New Sun, a Cruiser airship set up in the clouds of Helghan over its capital city, Pyrrhus, preparing for a final attack. During the invasion of Helghan, Sev’s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, Helghan’s first true city, the team discovers that the Helghast are a more formidable enemy on their home planet. They adjusted to Helghan’s hostile conditions and have harnessed the power of the lightning storms that always occur on Helghan which they can use against the ISA. A cold, barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms.[1]

Killzone 2 Pc Demo

Killzone 3[edit]

Killzone 2 Cheats

Killzone 3 was released for the PlayStation 3 in 2011 and is the only game in the series to feature a special edition, support the PlayStation Move, and utilize 3D gaming. It follows the events of Killzone 2. Visari, the leader of the Helghast is gone, but the war is far from over. Helghast forces have mounted a devastating counterattack, prompting the ISA (Interplanetary Strategic Alliance) evacuation of planet Helghan. As new Helghast battalions appear, armed with more powerful weapons, ISA forces find themselves outmanned, outgunned and surrounded. Two new antagonists, Jorhan Stahl and Admiral Orlock, both want to become the new Autarch of Helghan. Sev returns as the protagonist with Rico and Narville. Admiral Orlock eventually becomes the new Autarch due to a circumstantial decision by the Helghan High Council. In a final confrontation between Stahl and Orlock, Stahl murders Orlock, however, the planet Helghan and Stahls ship is nuked by Sev and his team. However, it revealed that a ship crash landed on Helghan and is greeted by two Helghan soldiers.

Killzone 3

Killzone Shadow Fall[edit]

A professional model for the Killzone franchise, pictured at E3 2013.

Killzone Shadow Fall was released for the PlayStation 4 in November 2013. It served as a launch title. The game is set nearly 30 years after the events of Killzone 3. Vektans live side by side with Helghans, though their portions of the city are divided by a massive wall that is known as ‘The Wall’. Helghan citizens are placed and take refuge inside of Vekta, becoming known as Traitors, since they left their side of The Wall, which was claimed as New Helghan. The protagonist, Lucas Kellan, is orphaned when he and his father, Michael, are spotted with Thomas Sinclair, a Shadow Marshal, who attempts to lead them out of the side that was being taken by the Helghan forces after the ‘Terracide’ that occurred in Killzone 3. Kellan’s father is shot down by two Helghan soldiers when they are spotted, but Lucas is saved by Sinclair.

20 years later, Kellan has been brought up by Sinclair and has become the youngest Shadow Marshal within the Vektan Security Agency (VSA), while Sinclair has become Director of the VSA. Shadow Mashals are specially trained soldiers. Their main mission is to preserve the peace between the Vektans and Helghast and prevent this from declining. During his travels between Vekta and across the Wall into New Helghast as he undertakes missions to deal with possible Helghan threats, he comes to realize that New Helghan is full of civilians who are innocent. He also meets a Helghan Intelligence Operative,’Echo’, a half-breed who is Chancellor Visari’s daughter. Kellan is imprisoned and tortured when he is caught in New Helghast. Echo helps him escape to find out that Jorhan Stahl has a ‘weapon’ designed that would annihilate Vektans and half-breeds, which he considers traitors. When Kellan is in reach to kill Stahl; Stahl is shot in the head from behind. Kellan turns to see Sinclair, who also kills Kellan. Sinclair is hailed a hero after killing Kellan and recovering the weapon. Echo, who survived the impact of the crash, sneaks into Vekta and when Sinclair is giving a speech, she assassinates him.

Other games[edit]

Killzone: Liberation[edit]

Killzone: Liberation was released for the PlayStation Portable in 2006. In Killzone: Liberation, two months after the events of Killzone, the Helghast have been dealt a hefty blow from the last game, but the war is far from over. The enemy controls large parts of the planet Vekta, and though the ISA armies are fighting hard, they are losing ground. The rules of war have been cast aside with the sadistic Helghast General, Armin Metrac, employed by the Helghast Emperor Scolar Visari to use brutal measures in order to seize the initiative and strengthen his position further. Jan Templar returns as the main protagonists on a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty. There are 5 ‘chapters’ with 4 levels in which players eliminate the Helghast resistance (The fifth and final chapter was made available to download).[2]

Killzone: Mercenary[edit]

Killzone: Mercenary was released for the PlayStation Vita in 2013. In the game players assume the role of a mercenary who fights alongside either the ISA or Helghast forces depending on which team hires them.[3]

Killzone Trilogy[edit]

Killzone Trilogy is a collection of Killzone, Killzone 2, and Killzone 3 for the PlayStation 3 under Sony’s PlayStation Collections line. The original Killzone has been remastered in HD to support 720p resolution and Trophies. The collection also includes all DLC maps for Killzone 2 and Killzone 3. It was released on October 23, 2012 in North America and October 24, 2012 in Europe.[4]

Reception[edit]

Aggregate review scores
As of 19 November 2013.GameMetacriticKillzone(PS2) 70[5]
(PS3) 59[6]Killzone: Liberation(PSP) 77[7]Killzone 2(PS3) 91[8]Killzone 3(PS3) 84[9]Killzone: Mercenary(Vita) 78[10]Killzone Shadow Fall(PS4) 73[11]

The first Killzone received mixed to positive reviews from magazines and websites. PSM stated that Killzone is ‘Graphically stunning and hits the mark in so many ways, it’s baffling; they promised us we’d experience future war, and we have… and come away shaking.’ Other reviewers cited technical problems with Killzone, including inconsistent AI, occasional bugs, frame-rate issues, distracting graphical glitches, repetition of the same voices, short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it ‘underwhelming and mediocre’ and Into Liquid Sky stating that it needs ‘more refinement’.[12] Sarcastic Gamer’s ‘How to Kill a Brand’ (a parody of How to Save a Life) criticized Killzone, saying it didn’t deserve a sequel.

Killzone: Liberation received positive reviews, earning IGN’s award for Best PSP Offline Multiplayer Game of 2006.

Killzone 2 received critical acclaim upon release with a GameRankings score of 90.56%,[13] and a Metacritic score of 91/100.[8]

Killzone 3 received positive reviews upon release with a GameRankings score of 86.38%,[14] and a Metacritic score of 84/100.[9] The first English review of the game was published by PlayStation Official Magazine (UK), which gave the game a 9/10. The review stated ‘on a visual level, as a 3D breakthrough, this feels like a watershed moment in a revolution affecting all of gaming’. The review also stated on gameplay terms, ‘Black Ops is the only first-person shooter on PlayStation 3 that can match this’. The voice acting, however, was criticised as not being perfect, thus lacking ‘emotive punch’ and the reason for not receiving a perfect 10/10.[15]

Killzone: Mercenary received positive reviews upon release, with critics praising the quality of the title compared to previous shooters on the Vita. It has a Metacritic score of 78/100.[16]

Ps3 Killzone 2

Killzone Shadow Fall received mixed-to-positive reviews, with a GameRankings score of 73.41% and a Metacritic score of 73/100, making it the second-lowest rated game in the series on both GameRankings and Metacritic. Praise was given to the games visual presentation and multiplayer modes, while criticism was given to the single-player story and A.I. issues.

See also[edit]

References[edit]

  1. ^’Killzone 2 Storyline’.
  2. ^killzone liberationArchived 2011–09–27 at the Wayback Machine
  3. ^Hulst, Herman (August 14, 2012). ‘Watch the GamesCom Trailer for Killzone: Mercenary’. PlayStation.Blog. Sony Computer Entertainment America. Retrieved 2012–08–14.
  4. ^Chan, Ken (September 6, 2012). ‘Killzone Trilogy joins PlayStation Collection on October 23rd’. PlayStation.Blog. Sony Computer Entertainment America. Retrieved 2012–09–07.
  5. ^Killzone Reviews’. Metacritic. Retrieved 19 November 2013.
  6. ^Killzone HD Reviews’. Metacritic. Retrieved 19 November 2013.
  7. ^Killzone: Liberation Reviews’. Metacritic. Retrieved 19 November 2013.
  8. ^ abKillzone 2 Reviews’. Metacritic. Retrieved 19 November 2013.
  9. ^ abKillzone 3 Reviews’. Metacritic. Retrieved 19 November 2013.
  10. ^Killzone: Mercenary Reviews’. Metacritic. Retrieved 19 November 2013.
  11. ^Killzone: Shadow Fall Reviews’. Metacritic. Retrieved 19 November 2013.
  12. ^’Killzone’. intoliquidsky.net. Into Liquid Sky. Archived from the original on 30 August 2006. Retrieved 8 November 2006.
  13. ^Killzone 2 Reviews’. GameRankings. Retrieved 19 November 2013.
  14. ^Killzone 3 Reviews’. GameRankings. Retrieved 19 November 2013.
  15. ^’Killzone 3 review — OPM goes with 9/10'. 2011–01–21. Retrieved 2011–02–02.
  16. ^https://www.metacritic.com/game/playstation-vita/killzone-mercenary

External links[edit]

Wikimedia Commons has media related to Killzone.

Retrieved from ‘https://en.wikipedia.org/w/index.php?title=Killzone_(series)&oldid=912002092'

Killzone Video Game

Isn’t it strange how the sequel to a mediocre, last gen shooter can generate so many millions of vitriolic words on the internet? Can one little pre-rendered video really to be blame? Or is it the fact that it’s an exclusive title, fuelling the fires of platform loyalty? One thing is for sure, whether we like it or not, a Killzone 2 review carries more significance than it ought to. But if we strip away the many, many layers of bullshit, what we’ll find is not, unfortunately, the second coming, but rather a tight, straightforward, tactical shooter which is very aware of its competition.Not that this will be your first reaction when you play Killzone 2. Nope, Guerilla, clever chaps that they are, decided that a bucket of water in the face was the best way to start the sequel. As if in response to the deluge of criticism thrown at that E3 video, the game begins with another drop ship sequence which proves to be a spectacular assault on the senses. “Are you awake? Good. Now look at this. And you said we couldn’t do it.” The most impressive aspect of the opening level is that, once the drop ship sequence is over and the gameplay begins, it still looks incredible. As you move towards your first taste of action on Helghan, you’ll soon realize that war in Killzone wasn’t really war. This is war. Gunfire rattles overhead, unseen artillery thunders all around and you can almost taste the acrid smoke of the battlefield. The visual impact is stunning, from the particle effects that briefly obscure your vision to the gorgeous depth of field trickery which focuses your eyes on the action. Killzone 2’s visuals are a remarkable technical achievement. You won’t have much time to swoon over the prettiness, however, as the game throws you — Tomas “Sev” Sevchenko — straight into the action on Helghan.The game is set two years after the Vekta-based events of Killzone and the PSP’s Killzone: Liberation. The Interplanetary Strategic Alliance (ISA) is now taking the fight to the Helghast, invading their home planet in order to neutralize the enemy war machine and bring the evil Scolar Visari to justice. You will be accompanied by a squad for the most of the game which includes a veteran of the first campaign, Sergeant Rico Velasquez, wise-cracking young corporal Dante Garza and cocky, irritating redneck Corporal Shawn Natko. Don’t expect to become particularly attached to any of the characters, however, as they’re all predictably one-dimensional and there is zero characterization throughout the entire narrative.In fact, the story in Killzone 2 proves to be its biggest disappointment. Despite a promising start with Brian Cox’s opening Visari monologue, the narrative never really takes off in the sequel. We don’t learn much, if anything, about the Helghast, who are depicted in typical Nazi-esque bad guy fashion as uber-fascists, undeserving of mercy. What’s most frustrating about the story is that Guerilla has already crafted a dense, detailed background to the game which can be found here. It offers useful insight into the schism between humanity and the Helghast, at least some of which could have been explored in the game. However, any ambiguity implied by the back-story does not make it into the game (or at least, not until the last few seconds the campaign). You are good and the Helghast are bad. Let’s just leave it there, shall we?Nevertheless, although the game fails in providing a compelling story, what it does manage to achieve is atmosphere and this is due to a combination of art style, gameplay and AI. As mentioned earlier, not only does the game capture the visual splendor of a chaotic battlefield, it forces you into a frenetic, tactical gaming experience. Run and gun has no place whatsoever in the Killzone universe and, in true modern shooter fashion, cover is king. Holding the left trigger will attach Sev to the nearest bit of cover, at which point he can blind fire over it, or aim properly and risk taking a few bullets in the process. The system is not without its problems, however, and if I had to compare to any other cover-shooter on the market, Rainbow Six Vegas would be the most obvious candidate. It’s similarly glitchy in places and you will find yourself cursing the fact that Sev refuses to attach to certain pieces of scenery. Strangely, you do develop a kind of sixth sense for knowing which bits of scenery will “work” as you progress through the game and it’s never enough of an annoyance to hinder your enjoyment.The feel of the controls also harks back to Ubisoft’s tactical shooter. If you’ve come to Killzone 2 from Call of Duty, prepare for everything to feel a little bit sluggish at first. Although you can adjust your stick sensitivity, which does help when shooting from the hip (as does the gentle auto-aim), when you use your iron sights (with a click of the right stick), things become to feel a little less accurate than you might have hoped. Bearing in mind that the average Helghast soldier can take an awful lot of punishment (unless you cap him in the noggin), you’ll be glad of the fact that you have teammates by your side as you fire round after round towards the enemy. And don’t expect the Higs to wait passively behind cover, popping off the occasional shot.The AI in Killzone 2 is one of Guerilla’s most impressive achievements. Not only will you find yourself being flanked on a regular basis, the enemy is also fiendishly clever when it’s cowering behind cover. This became immediately evident when I found a Red Eye in my sights, only for him to duck behind cover. As I teased my crosshairs to the point where I expected him to show his head, he was busy sneaking around the back of the cover in order to lob an extraordinarily accurate grenade in my direction. Okay, lesson learned. The AI really feeds into the notion that the Helghast are a strong, smart class of warriors and there’s a definite sense of your own vulnerability, especially in the game’s lone wolf moments. Round a corner to find three Higs in your way and you’ll be messing yourself as you search for reverse gear. In the context of gaming satisfaction, when you manage to advance towards your objective, you know that you’ve achieved this because of good tactics rather than an inferior enemy. By the time the tremendous final few hours of the single player game kick in, you’ll find yourself making mental notes of enemy positions every few seconds, in order to ensure your survival. This tight, tactical gameplay is what makes Killzone 2 such a compelling shooter. Those expecting colossal set pieces of the kind seen in Gears of War 2 and Resistance 2 will be disappointed. This game is not about contending with 100ft monsters, but about fighting tooth and nail to advance just a few metres at a time. That’s not to say there aren’t some impressive levels to witness; it’s just that they’re not particularly original. For instance, the train level is lifted from Gears and the final assault on Visari’s palace immediately brought back memories of the latest Call of Duty effort. However, while Killzone 2 may not be packed with fresh ideas, what it does it does very well and this is none more evident than in the multiplayer game.It’s clear that Guerilla has taken note of why shooters like Call of Duty 4 have found themselves near the top of the online gaming tree for so long. Accordingly, Killzone 2’s multiplayer features a class system, unlockables, a ranking system and a whole host of game modes. Again, the majority of these are classic, tried and tested staples of the genre with flashy new names, but they’re done pretty well. The developer was even kind enough to throw in an offline Skirmish mode which allows you to play against bots on any multiplayer map so you can get used to the different feel of the online game (e.g. there’s no cover system, thus forcing you to adapt to a more run and gun style).While Guerilla may not have succeeded in reinventing the wheel with Killzone 2 — indeed it seems as if that was the wish of the fanboys rather than the developer — what it has produced is undoubtedly an achievement. Although it’s disappointing that more thought has clearly gone into the gameplay than the story, there’s no denying that Killzone 2 has carved its own niche into the PS3 shooter market with tight, tactical gameplay, fiendish AI and stunning visuals.

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